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Clean Texture Paths Overview
It’s important to have your texture paths properly accounted for. This will resolve any rendering issues with unlocated textures. In the past replacing texture paths involved editing individual textures one at a time, now with the Texture Repath Utility you can view all of your texture paths at once and edit accordingly. This utility aids in the repathing of texture nodes to collected locations. In the example below, the Maya scene contains 95 file texture nodes with each texture scattered over 8 unique directory locations. Texture repathing happens now in approximately one minute.
Features
- Lets you repath one unique location at a time, or all at once
- Automatically completes user defined paths with “/”
- Item #1 (from the key) assumes use of properly defined Maya Project directory structure
- Item #2 & #6 allows the user define an off project directory location
- All interface items and paths are updated with the activation
- Interface is modular and is based on the number of unique texture locations, Item #8
- Define global paths (#1 & #2) or per unique texture location paths (#5)
- User definable subdirectories with “appendable” locations (#6) to the global directory (#1 & #2)
- Repath on a per unique texture location basis (#7) or repath all texture locations at once (#9)
- Lists Old (#3) and New paths (#4)
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Limitations
- Assumes your scene is set up with a project appropriately
- You may still override this by typing an explicit path
- Does Not move or copy your textures
Download Latest Version
You may download the latest version of Lightcraft Texture Repath tool from our Download Dashboard.
- Last Updated: March 30, 2011 @ 11:57a PST
Update Notes
- Mar 30, 2011
- Corrected Error at Line 56
- Now filters textures to search only file textures
- Corrected Error at Line 56
- Feb 16th, 2011
- Initial Upload
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